Pre-1.0, 1.0, and 1.1


After a lot of small updates that were little more than minor inconvenience bug fixes and at least 1 game breaking bug, I think 1.1 might be the definitive version of the game to play until I have ideas to add more game modes. Maybe I'll make more stealth patches (as I did like 4 times before even declaring the game as 1.0) up until then, but if its anything major I'll change it to 2.0 or so on.

1.0 Features Added and Bugs Fixed:

Added Normal game mode

Added Zero Hour, Commoners, and Chaos game modes

Added Credits List (in-game)

Fixed Common Event Limit

Attempted, yet failed, to provide support for Android and then just dropped Mac, Linux, and Mobile support entirely as deploying the game to those platforms is an annoying process and I can't even test them to make sure they work.


1.1 Features Added and Bugs Fixed:

Added Indicators to show interaction for interacting with the Book and Game Table

Fixed Variables not resetting to 0 on a new game

Files

Divine Gambit 1.1.7z 354 MB
Jun 11, 2023

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